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Technology4 min read20 April 2017

Facebook F8 and the Camera as the New Keyboard

At F8 2017, Zuckerberg declared the camera would be the primary way people share. Two years after Snapchat, Facebook was making the same bet.

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At Facebook's F8 developer conference in April 2017, Mark Zuckerberg spent considerable time on a phrase that sounded like a corporate slogan but was actually a precise statement of strategy. The camera, he said, would be the first augmented reality platform. Not screens. Not keyboards. Cameras.

This was not a new idea. Snapchat had been building around the camera as a primary interface for years, and had the user engagement numbers to back it. Instagram had understood it earlier. What Facebook was doing at F8 was announcing that it was going to compete directly on that ground, starting with the camera in its main app.

The practical announcement was camera effects. Developers would be able to build augmented reality effects that ran in the Facebook camera. The examples shown were playful, the kind of face filters and scene overlays that had driven Snapchat's popularity. But the platform underneath was more interesting than the demos. Facebook was building an AR development layer that would let third-party developers create experiences on top of its camera infrastructure.

The longer-term vision Zuckerberg sketched was one where the camera replaced a significant amount of typing. Instead of searching for a restaurant, point your phone at a street and see reviews overlaid on the buildings. Instead of describing a product you want to buy, show it to the camera. This was augmented reality described in practical terms rather than headset terms, which made it considerably more accessible as a near-term proposition.

The strategy also had a direct competitive logic. Snapchat had built significant engagement among younger users through exactly this kind of camera-first interaction. Facebook had spent the previous year adding Stories to Instagram, effectively cloning Snapchat's core feature. F8 was the announcement that the competition was moving up a level, from copying individual features to competing on the underlying platform.

Whether the camera would actually replace the keyboard for most interactions was never really the point. The point was that camera-based interaction was a behaviour shift that was genuinely happening, particularly among the users Facebook most needed to stay relevant with, and the developer platform was an attempt to ensure that those interactions happened inside Facebook's ecosystem rather than outside it.

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